Multicam Editing

Sync every camera on one multicam timeline, then cut between angles live with number-key shortcuts as the edit plays.

A multi-camera shoot hands you the same moment from six directions and asks you to pick one, frame by frame. In most workflows that means grouping angles, waiting on a render, then living inside a sync map you can't easily see into.

Sequence keeps it simple. You line each camera up on its own angle in a multicam timeline, drop that timeline onto your edit as a single multicam clip, and cut between cameras from the keyboard while the sequence plays. Tap a number key and the picture cuts — no rendering, no waiting. Each switch is one undoable step, so walking back a bad call doesn't disturb the rest of the cut. The Switch multicam angles guide covers the mechanics end to end.

The Multicam Angles inspector module listing Angle 1, Angle 2, and Angle 3, each row showing its number-key shortcut and camera and audio toggles.
Every angle's row shows the number key that cuts to it.

How multicam works in Sequence#

A dedicated multicam timeline

  • Create one from the Timelines tab's + menu — New Multicam Timeline — or from a new project's starting screen (see Create and navigate timelines)
  • Every multicam timeline starts with three angles ready to fill: Angle 1, Angle 2, Angle 3
  • Add, rename inline, drag to reorder, or delete angles in the Multicam Angles inspector module

Sync on your terms

  • Line each camera up on its own angle, the same way you place any clips on a timeline
  • For jam-synced footage, set the timeline's shared Starting Timecode so every angle reads the same clock
  • No black-box sync step — what you place is what you see (Sequence doesn't auto-detect sync from timecode or audio)

Cut between cameras live

  • Play the timeline and tap 19 to jump to an angle, or 0 for the tenth
  • Cycle through angles with ` and + `
  • Every switch pops a brief on-screen confirmation naming the angle, so your eyes stay on playback

Picture and sound, independently

  • Choose which angle a multicam clip takes its video from, and separately which angle it takes its audio from
  • Grab the interview from your close-up while the sound rides your best mic
  • Toggle an angle's audio with + a number key

Fits the way your room already works#

A multicam cut in Sequence is a live session, not a solo one. Because every switch flows through the same realtime engine as the rest of the edit, teammates watching the same project see each cut land as you make it — one timeline, open at once, from different cities. See Edit together in real time.

And a multicam timeline is a real timeline. When the cut is locked, it hands off to finishing like any other: generate an OpenTimelineIO package for DaVinci Resolve or Premiere Pro, or a Final Cut Pro 7 XML for the tools that read XMEML. You cut multicam in the cloud; you finish wherever you already finish.

A stack of collaborator avatars showing who is present in the same Sequence project.
Everyone in the project sees each cut the moment you make it.

Pro tips#

  • Rename angles to what they actually are — "Wide," "Close," "Audience" — so the cut reads at a glance
  • Set a shared Starting Timecode for jam-synced cameras so every angle lines up on the same clock
  • Pull picture from one angle and sound from another when your best shot and your best mic aren't the same camera
  • Run a live cut with the team watching — every switch lands on their screens instantly and undoes cleanly

Who it's for#

  • Editors cutting interviews and panels shot on multiple cameras
  • Live events, concerts, and performances captured with a camera per position
  • Podcasts and talk shows with a camera per host
  • Documentary teams stitching together synced angles
  • Any edit where choosing the moment matters more than choosing the clip
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