Light, color, and creative adjustments

The Color tab in the inspector holds Sequence's manual grading sliders, grouped into three collapsible sections: Light Adjustments for tone, Color Adjustments for white balance and saturation, and Creative Adjustments for vignette and grain. To open them, select a clip in the timeline and click the Color tab in the inspector. For how to read the inspector, see Inspector Panel.

These sliders adjust the entire clip — there are no shapes or masks to limit them to part of the frame. For the built-in Color Wheels (three-way shadows/midtones/highlights) and LUT controls that share this tab, see Color wheels and Apply LUTs.

Note

Color adjustments are a project change. Sequence saves them with the clip, and they are visible to everyone with access to the project. Use the Toggle color on/off switch in the module header to compare the graded and ungraded clip without losing your settings.

The Color tab with the Light Adjustments and Color Adjustments sections expanded, showing the Exposure, Contrast, Temperature, and Saturation sliders, each centered on 0.

Light Adjustments#

Expand Light Adjustments to shape the clip's brightness and tonal range. Every slider centers on 0 and runs from −100 to +100; positive values lift, negative values reduce. Controls appear top to bottom in this order:

Exposure: Sets the overall brightness of the clip by scaling all tones together. Default 0.

Brightness: Raises or lowers the midtone level, a gentler lift than Exposure. Default 0.

Contrast: Widens or narrows the gap between light and dark areas. Positive values deepen shadows and brighten highlights; negative values flatten the image. Default 0.

Highlights: Recovers or boosts the brightest parts of the image without moving the shadows. Pull it down to bring back detail in a blown-out sky. Default 0.

Shadows: Lifts or deepens the darkest parts of the image without moving the highlights. Push it up to open up crushed shadow detail. Default 0.

Whites: Sets the white point — the level at which tones clip to pure white. Default 0.

Blacks: Sets the black point — the level at which tones clip to pure black. Default 0.

Color Adjustments#

Expand Color Adjustments to set white balance and saturation. Temperature, Tint, Saturation, and Vibrance center on 0 and run from −100 to +100. Controls appear top to bottom:

Temperature: Shifts the image between cooler (blue) and warmer (orange). This is Sequence's manual white-balance control — the equivalent of a "Balance Color" step in other editors. Default 0.

Tint: Shifts the image between green and magenta, correcting the color cast Temperature can't. Use Temperature and Tint together to neutralize a color cast by eye. Default 0.

Saturation: Raises or lowers the intensity of all colors evenly. At −100 the image is fully desaturated (black and white). Default 0.

Vibrance: Raises the intensity of the less-saturated colors while protecting already-saturated ones and skin tones. Use it when Saturation is pushing skin or sky too far. Default 0.

Hue: Rotates every color around the color wheel, in degrees from 0 to 360. This is a numeric field rather than a slider. Default 0 (no rotation).

Creative Adjustments#

Expand Creative Adjustments to add a vignette or film-style grain. Each of the two controls reveals its own sub-settings when active.

Vignette: Darkens (negative values) or brightens (positive values) the edges of the frame to draw the eye toward the center. Runs from −100 to +100; default 0 (off). Expand it for:

  • Radius: How far the vignette reaches in from the edges toward the center. Range 0100; default 50.
  • Roundness: The shape of the vignette, from a tighter oval toward a wider rectangle. Range 0200; default 100.
  • Softness: How gradually the vignette fades into the image. Higher values give a softer edge. Range 0100; default 50.

Noise Type: Adds synthetic grain to the clip. Choose one of three options; the default is Off.

  • Off: No grain. This is the default.
  • Luma: Monochrome grain applied to brightness only.
  • RGB: Colored grain applied across the red, green, and blue channels.

When Luma or RGB is selected, two more sliders appear:

  • Amount: How much grain is added. Range 0100; default 20.
  • Strength: How coarse or intense each grain particle is. Range 0100; default 10.

Tip

For a starting look before you touch these sliders, apply a creative LUT first (see Apply LUTs), then use the Light and Color sliders to fine-tune. To place color into specific tonal ranges rather than the whole clip, use the Color wheels.

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